stellaris shield hardening. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. stellaris shield hardening

 
 Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practicestellaris shield hardening  I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship

Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Go to Stellaris r/Stellaris. 2x regenerative hull tissue. - Improved the blocker & feature spawning on Ancient Archaeopolises. Increased the range of Energy Siphons. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. YokimisaThe Stellaris 3. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. The effect it generates is basically a pulsar + neutron star simultaneously. That’s how badly hardening gimps penetration weapons. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. If that doesn't help, check each situation and look for a similar track all button and deselect it. A new Stellaris update 3. Observe the full damage going through shield. That’s how badly hardening gimps penetration weapons. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. There are three types of modifiers. 1x shield capacitor. Reply MrCookie2099 Metalheads • Additional comment actions. Small ships can't do it. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. 1 Answer. But only occurs during combat if you have shield capacitors installed. 143 4. 8. Side bonus of 80% shield hardening and 400 extra armor and shields. That will allow you to go on a militarised economy to boost the alloys. Go to Stellaris r/Stellaris. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. For Psionics, the main benefit would be the Psychic trait. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. . 0 (Actual), Amazing Space Battles, UI Overhaul. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1 comment. 95 votes, 14 comments. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Now say, 30% shield hardening cuts Disruptor damage by a third. Cool. The wiki doesn't say anything about them having point defense. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Xaphnir. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Autocannons are extremely short range. It matters more with shields. Stellaris Wiki Active Wikis. worker output doesn't apply to specialist roles like researcher. and there is no way to bring them back. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. more of the planet states, and info on the ships. Ancient Pulse Armor (and other ancient armaments) are impractical. Strong and robust do affect the crystal, gas, more production though. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. On a corvette with 2 armor. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Callinicus. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Their faces are melting so lovely and the screams music to my ears. This means shield-bypassing weapons can be very effective against them. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. #15. PvP is where the fleet composition you use matters a lot more I think. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The other version is "%chance to reduce any damage from penetrating at all" but I don't. 6 update. It averages at 850. Shield nullification Starbase. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. ago. Living Metal and Zro are kinda weird resources because they have very few uses. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. 8 Gemini). Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. armor an shield hardening definitely help ship survival vs missiles and disruptors. "Attacking. There are few weapons in the galaxy that can penetrate the hulls. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 6 beta version at all. Propulsion Proponent Proclamation. Shield hardeners are a new defensive technology in the upcoming 3. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Below is an example of what I found out while testing ship combat. Maybe they won't attack next time. In singleplayer you can just mass these, the AI will never counter them. Stellaris. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris ship design is certainly more interesting than it was pre-3. 75 to armor and 6. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Stellaris. Cruiser won. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Mining lasers are now classified as Brawling weapons. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The Dragon. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Heavy platforms and their large weapons do best with larger forces towards the end of the game. . 6 is now available on PC. Losing 100 Ar or 125 Sh to get 65 Hull. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Please don't talk to me about hardening. Legacy Wikis. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. 64) with. 25) gets tanked instead (meaning. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 6 “Orion” update includes many changes to combat. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. When I mouse over the zero shields, it has a +100% shield nullification debuff. +10% evasion (and 20% sublight speed). The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. The new shield hardening tech uses Zro, so now it's available to machines as well. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Technology. Equip an ancient suspension field 2. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shield hardeners are a new defensive technology in the upcoming 3. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. I ragequited after the battle, and than reloaded the save. Stellaris > General Discussions > Topic Details. Making your own ships with good designs it's a big difference. If you go into a system with shield negation, you average them out for the value of your shield. Aliasalpha • 6 yr. Exploration. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". . There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. I fly with a combination of torpedoes and stormfire cannons. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Technology. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. #1. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. ago. You are correct that hull regen is per month. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. I ragequited after the battle, and than reloaded the save. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Montu just released a defensive component tier list if you want a more indepth explanation. No, those are permanently locked. I was able to see that they now have 50% shield hardening (which makes sense to me. Archeao Engineers problem. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. 9 (played a couple more in older versions). 7. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. 143 4. Strictly speaking, I haven't found a lot of use for. Ograe • 5 yr. Let's div. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. One does not ‘beat’ the Great Khan… the Great Khan beats you. It means it ignores shield and does damage. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Zro is also used for Psionic Shields - effectively T7 shielding. Stellaris 3. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 1x regenerative hull tissue. That’s either by design or by technical limitation. The downside if that they use power and missiles/torpedo bypass them entirely. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Field Manipulation - Tier 5. Third, buff the hardening components. g. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. The great khan event is brutal. I prefer armor Regen and have a slight armor favoritism. Baby's First Stellaris Ships (3. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. TLDR; Armor is better than shields the vast majority of the time. For downside traits, Unruly and Deviants are the best. Larger ships have more. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. How a nation becomes and is powerful can be done in a variety of ways. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . That's good, but not great for an ascension path. Stellaris Real-time strategy Strategy video game Gaming. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Rogue Agent. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. oppressive ways of gathering food. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I recently fought the Unbidden, which I hadn't done in a long time. That's some. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Unfortunately with the new 3. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It gets deleted when the colossus is used. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. . A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Are they there but hidden?Stellaris > General Discussions > Topic Details. I tried everything, strikecraft, artillery, energy weapons, etc. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. And balance of anti shield and anti armour weapons set up as well. There are 5 outcomes as far as I know. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. No other tech is nearly as rare. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. 6 update. I'm assuming the. Legacy Wikis. R5: Found a choke point on a pulsar that gives 100% shield nullification. Their weapons also suck against shields. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. But the opposite will be better in all other situations, and there are more of those than pulsars. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Armor hardening is better and easier to get than shield hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Torpedos now deal more damage the bigger the target. So if that's what your enemies are running they're worth it, and if not, they're. 3. Made this for my own use, so don't expect any big features or updates. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. 6 also includes new galaxy shapes to explore, new story events, a new. Increased the base damage of Flak PD. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 6 “Orion” update includes many changes to combat. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. I've had trouble figuring this out exactly, but this is what it looks like. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. g, 100% penetration vs 75%. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Stellaris: Armor Hardeners are very effective. If you mean by penetration resistance, then yes. A quick search reveals that shield hardening apparently stacks. Tactics Forever, before the dev put it on Steam and then gave up on it. If you're using Clone Army, you want that empire to be war-heavy, more than likely. It won't be that bad in 2. 25 (ship multiplier) = 93. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Then again. Both are late game anyway so doesn't matter. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. frac {a} {a + 60} * ( 100% - p% ) I. 25 days. 10. It does diminish in effectiveness slightly when faced with shield hardening. No. Had no reason to. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Go to Stellaris r/Stellaris. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Various weapons will come in new sizes. . My enemy has mountains of torpedoes (no neutron launchers). Shield capacitor gives +10% for more shield (2x repeatables) vs. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. g. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 6 update. Mining lasers are now classified as Brawling weapons. Battle ships are your heavy carriers and artillery weapons. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The below video linked when completely seen will provided the needed information. This page was last edited on 23 March 2022, at 17:16. In this video I test out the new Armor Hardeners which is part of the new 3. A +50% bonus to one of the most common jobs in your empire. Those Khans are notoriously sickly. Explosive Missiles Balanced MK 1 Concussion Missile. Increased the base damage of Flak PD. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Depends on how you define "micromanaging". reduction modifiers divide an amount of a resource or attribute by a set amount. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. 1 jump drive range to ships in the system. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Similar argument applies to, e. Report. Armor/shield hardening is a counter for weapons that bypass that defense. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources.